Bolters

====Dwarf Bolter Medium natural humanoid Level 4 Artillery XP 175  ====

Initiative +5 Senses Perception +8; low-light vision HP 46; Bloodied 23 AC 17; Fortitude 16, Reflex 16, Will 14 Saving Throws +5 against poison effects Speed 5

Warhammer (standard, at-will) Weapon

+8 vs AC; 1d10+2 damage.

Crossbow (standard, at-will) Weapon

Range 15/30; +10 vs AC; 1d8+3 damage.

Aimed Shot

The dwarf bolter gains a +2 bonus to attack rolls and deals an extra 1d6 damage with ranged attacks against creatures that don’t have cover.

Stand Your Ground

When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone.

Alignment Any Languages Common, Dwarven Skills Dungeoneering +10, Endurance +7 Str 14 (+4) Dex 16 (+5) Wis 12 (+3) Con 16 (+5) Int 11 (+2) Cha 10 (+2)

Equipment: chainmail, crossbow , crossbow bolts (20) , warhammer.