Olorel Warstout

=Dwarf Hammerer Medium natural humanoid Level 5 Soldier XP 200=

Initiative +4 Senses Perception +4; low-light vision HP 64; Bloodied 32 AC 23; Fortitude 18, Reflex 15, Will 17 Saving Throws +5 against poison effects Speed 5

Warhammer (standard, at-will) Weapon

+11 vs AC; 1d10+3 damage.

Shield Bash (minor, recharge )

+9 vs Fortitude; 2d6+3 damage, and the target is knocked prone or pushed 1 square (dwarf hammerer’s choice).

Throwing Hammer (standard, at-will) Weapon

Range 5/10; +10 vs AC; 1d6+3 damage.

Stubborn (immediate interrupt, when an enemy tries to push it or knock it prone)

The dwarf hammerer makes a melee basic attack against the enemy.

Stand Your Ground

When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone.

Alignment Any  Languages Common, Dwarven Skills Dungeoneering +11, Endurance +5 Str 17 (+5) Dex 10 (+2) Wis 14 (+4) Con 16 (+5) Int 11 (+2) Cha 12 (+3)

Equipment: heavy shield, plate armor , throwing hammer x3, warhammer.