Action Points

Action points: Action points may now be spent multiple ways. Characters are limited to using Action Points one once per round, but may spend them more than once per encounter. Options now are:

o 1 AP may be spent to buy an extra minor or move action.

o 2 AP may be spent to buy an extra standard action.

o AP may be spent to buy additive dice to d20 rolls, the cost is dependent on a) the size of the die bought and b) whether the die is bought before or after the roll. If the sum of the two dice are 20 or higher it will be treated as a critical hit. the costs are:

o In additon, AP may be spent both in and out of game session in order to affect story elements. The larger the overall effect on the main story line, the bigger the cost.

o Pending DM approval, 3 AP may be used to change a class build option.

o Pending DM approval, 2 AP may be used to change benefits between established background features.

o Pending DM approval, 6 AP may be used to ignore 1 prerequisite when aquiring a feat.

o 2 AP may be used to buy an extra language if a teacher or similar source is available.