Swordsmen

Initiative +5 Senses Perception +6 HP 47; Bloodied 23 AC 18; Fortitude 16, Reflex 15, Will 14 Speed 5

BMA- Longsword (standard, at-will) Weapon

+10 vs AC; 1d10+3 damage, and the target is marked until the end of the human mercenary's next turn.

Press the Advantage (standard; requires longsword, recharge ) Weapon

+10 vs AC; 1d10+7 damage, and the target is pushed 1 square and dazed (save ends).

Crossbow (standard, at-will) Weapon

Ranged 15/30; +9 vs AC; 1d8+2 damage.

Alignment Unaligned Languages Common Skills Streetwise +7 Str 16 (+4) Dex 14 (+3) Wis 11 (+1) Con 15 (+3) Int 10 (+1) Cha 12 (+2)

Equipment: chainmail, crossbow , crossbow bolts (20) , longsword.